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Broken Rainbow Cloudy Night

by Annette Finnsdottir last modified Feb 03, 2011 03:56 PM
by Juria Yoshikawa(SL)/Lance Shields(RL), 2009

Originally installed on May 17, 2008 at Brooklyn Is Watching in Second Life

I’m tempted to say this is a new kind of painting or filmmaking but that would be trying to hang too much on the past in order to validate it with established forms. The best I can say is that the digitally created virtual experience is a visual language in itself that many attempt to define with words but is best to be understood through experience.

It's hard to know the sources that inspire our work.  To me Broken Rainbow Cloudy Night, unlike many of my virtual works that have little reference to RL art, in this one it's as if Frank Stella's piece "Sunset Beach, Sketch" got thrown into a blender, sprayed with glow-in-the-dark paint and was placed in the sky in suspended kinetic animation. Certainly the rainbow squares were Stella's.  But what isn’t 2D and formalist painting is the immersive experience the user/avatar has as she flies through the constantly changing installation. No view, composition, interactive sound combination, color and glow are the same. In this sense it is a “broken” system.

I’m tempted to say this is a new kind of painting or filmmaking but that would be trying to hang too much on the past in order to validate it with established forms. The best I can say is that the digitally created virtual experience is a visual language in itself that many attempt to define with words but is best to be understood through experience. In this machinima, I rely on video to capture 3 minutes of interactions with the piece that cannot replace actually “being there”. In the same breathe, I will contradict myself by saying it is my hope and intention that the machinima can be become an extension of the virtual art and be viewed in other settings whether that be on a website, a home DVD player or a gallery.  In this way, the artist’s act can take on a variety of forms and be interpreted in new ways outside the virtual context. Yet as with all artwork, it is the viewer that completes the work by experience and interpretation.

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